Studio Projects: Semantic Networks and Visual Art
CANCELLED Last Updated: 02/27/2009
Faculty: Matthew Hamon visual art
Faculty Signature Required: Students seeking entry into the program must present an artist’s portfolio that demonstrates proficiency in visual art and/or computer science. For more information, contact Matt Hamon, via email. Portfolios received by the Academic Fair, March 4, 2009 will be given priority. Qualified students will be accepted on a space available basis.
Major areas of study include visual art, media art, new media
Class Standing: Sophomores or above; transfer students welcome.
Prerequisites: Students should have completed some foundations courses in visual art such as drawing, painting, new media or art history. Students with a background in computer science who have a strong interest in visual art are also encouraged to apply. Faculty signature required.
This studio projects program in semantic networks and visual art introduces students to the principles of new media art creation and contemporary experiments in knowledge representation and computer programming through a combination of lectures, practical assignments, and studio seminars. Students with a strong background in any artistic medium are encouraged to apply, provided that they have an interest in synthesizing past themes and media in their work with object-oriented programming languages to integrate semantic networks and digital media in their studio practice. Students with strong backgrounds in computer science who have an interest in applying their knowledge in the generation and processing of visual and aural media are also encouraged to apply.
Throughout the program, we will mainly be using the open source software, NodeBox, to create, process and re-contextualize works of art. Strong emphasis in the course is placed on art making, conceptual thinking, use of creative technology, and experimentation. Media will include 2D and 3D visual and sculptural form, still and motion imaging, music and audio technology. This course will focus on core aspects of digital and new media art by challenging students to produce a series of innovative art projects. We will explore common themes associated with the creation of digital art, such as scripting, aesthetics, telematic space, the architecture of time, the body and identity, decentralized authorship and hive-mind behavior. This class will introduce the core conceptual skills necessary to employ computer programming in the generative and investigative context of artmaking. Students should already have a strong work ethic and self-discipline, and be willing to work long hours in the art studio, on campus, in company with their fellow students.
Students are invited to join this learning community of contemporary artists who are interested in object-oriented programming languages to integrate semantic networks and digital media in their studio practice. This program is designed for students who want to collaborate with faculty and who share similar skills and common interests to do advanced work.
Credits: 12 or 16 per quarter
Program is preparatory for careers and future studies in visual art
Planning Units: Expressive Arts
|May 12th, 2008||This is a new program for spring 2009, not published in the catalog.|
|February 27th, 2009||This program has been cancelled.|