Playing to Learn: Games in Education, Management, and Social Change


REVISED

Fall 2015 and Winter 2016 quarters

Taught by

community studies, writing, analog game design, women's studies

Games, simulations and conceptual workshops are scripts for experience, small worlds of meaningful engagement with information and ideas, and with problems and solutions. This two-quarter academic program is intended to introduce participants to the design and effective use of interactive learning activities in education, in management, and in efforts toward social change and civic engagement.

 

New students are very welcome in Winter quarter. In the fall, program members learned and applied game design theory while playing, analyzing, and assessing a variety of games.  Students also developed  simple learning games individually and in groups, before completing a major game modification project.

 

We will be reading an introductory design text during winter, to develop a shared knowledge base with new program participants. We also will continue our engagement with research, theory, and game design, through reading and participation in collaborative activities – including the application of theory to play and analysis of existing learning, management and social change games. Program participants will form design groups to support each other as teams and individuals develop serious games (games with a purpose) on a topic of their choosing. During this process, each design team or individual will complete and present during a P2L Game Jam at least one major revision to their game.

 

By the end of winter quarter, we will have enjoyed opportunities to acquire broadly-based literacy in design thinking, and in basic planning, design, evaluation, reviewing and selection of games for learning and change -- and will understand the qualities of games and simulations that make these activities effective as tools. Through design work and accompanying assignments, including completion of an independent research project in a subject area selected by each participant, students may earn up to four credits in a specialty area such as management, education, social justice, recreation leadership, or social history.

 

Program Details

Fields of Study

Preparatory for studies or careers in

teaching, management, health education, community change work, educational game design

Location and Schedule

Campus location

Olympia

Schedule

Offered during: Evening

Advertised schedule: Mondays and Wednesdays, 6-10 pm. First Winter meeting January 4, 6:00p, Seminar 2 C1107.  

Books

Buy books for this program through Greener Bookstore.

Online Learning

Enhanced Online Learning: Access to web-based tools required, but use of these tools does not displace any face-to-face instruction.

Revisions

Date Revision
December 3rd, 2015 Winter quarter now open to Freshman

Registration Information

Credits: 8 (Fall); 8 (Winter)

Class standing: Freshmen–Senior

Maximum enrollment: 50

Fall

Course Reference Number

So - Sr (8 credits): 10028

Go to my.evergreen.edu to register for this program.

Winter

Accepting New Students

Course Reference Number

(8 credits): 20009

Go to my.evergreen.edu to register for this program.

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