STRUCTURES
IMAGES Each image can be shown in full size (640x480) if you click on the small version in this table. |
ELABORATION | REFERENCES | |
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Web ...Displays exist without any relationship to each other except the individual links that may or may not connect them. The popular myth is that this represents the way our brains work, since our brains do seem to be (loosely speaking) undifferentiated matter with electrical connections linking and dividing them into special-purpose segments. Recently, however, most designers with real work to do have concluded that a) we don't know enough about brains to make this claim, and b) if our brains do such a good job with this structure, why do most of us have to use calendars, to do lists, filing systems and other external mechanisms to be able to find information we want when we want it? This structure is interesting and has its place in some kinds of situations, but is not a viable choice for most instructional/informational design situations.
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Navigation structures Navigation is concerned with the connections between the different displays that are available in a hypermedia system or product. Designers can think of the overall arrangement of these connections as forming a structure through which the users of their products are going to be navigating. This need to be an early - and frequent! - part of your design process.
Remember that you will be seeing the "top view," but the people navigating your product will probably not. If you have ever gone into a modern, historic, or reconstructed maze ... sometimes created by planting tall, thick hedges to create winding paths like hallways in a baffling pattern ... you can imagine the feelings of hypertext users who are inside the maze but do not have your "top view" understanding of how the maze is laid out or where they are in it. Even if you provide people with a map, they want to spend most of their time attending to your content, not to the map. And they may not be able to take as much advantage of the map as you think they should -- translating a linking structure into visual form is an abstract exercise at best, and the users of your product have far less motivation to exert themselves over it than you have. So when you make your map, don't ask yourself whether you have managed to represent your big, complex structure clearly -- ask yourself how you can simplify and standardize that structure so that it needs the least complicated diagram possible to represent it. The design of your navigation structure is not just a matter of mechanics, but of emotion and interpersonal dialogue.
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Rosenfeld, L. and Morville, P. (1998). Information architecture for the world wide web. New York, NY: O'Reilly & Sons. (May get for $12.95 at http://www.indiana.edu/~iirg/ARTICLES/NAVIGATION/www.half.com) This book concentrates heavily on structural issues for hypertext design. It's a good one to have when you start your first serious design job and people are asking you why you are bothering to spend so much time on "thinking about" the project when clearly you should just sit down and start building something! | |
Tour guide (linear) Professor (hierarchy) Genie (simultaneous access) Brain (not yours !) (web) A team (mixed) |
Navigation interactions Each type of navigation structure can also be described in Media Equation terms ... what human role would this structure be playing if it were a person? Sometimes it is easier to ask ourselves whether the role is appropriate than to try and decide if the structure is appropriate. For example -- if students are supposed to be learning something in-depth, will a tour guide giving a prepared talk in a fixed sequence be the right kind of interaction to support that learning? If your functional specifications include, "Give the learner a sense of exploration and discovery about this topic," do you need a butler or a genie to help that learner along? Maybe the tour guide would be just right presenting the generality in a Reigeluthian concept lesson, but you might need a professor to expound on the complicated connections embedded in a process principle.
Try conducting a structural analysis after the fact on a web site that you use often. It can be a commercial site, and doesn't have to be a purely instructional one. You are likely to find that the site uses more than one kind of structure, and that's ok. Answer these questions about it: What is the predominant structure of the site? what human role does that structure correspond to? (It may be one listed here, but you may decide it is something different.) What are its subordinate structures? When those are used, what is the functional reason for not using the predominant structure? How well are the structures integrated or connected with each other? Did you notice before this analysis that the navigation structures were different? If the site has a search function, as many do now, how would you describe that part of the site in terms of structure? (Frankly, my human analog to site searching is often that of sending an 8-year boy and a hound dog out together to find something for you. They stay gone an awfully long time. When they finally do return, one will bring you something nasty and dead from the side of the road, and the other one will be empty-handed, saying, "Well, I didn't really see anything while we were out!" |
copyright 2001 Elizabeth Boling and Indiana University
Elizabeth Boling
18 May 2000