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Student Originated Software 1997-1998
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A Software Engineering Course at The Evergreen State College | ||
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Project ProposalChampion:Project Name or Current Identifier:Project ComputeOutside Contact Person:Anthony WilliamsName of Contact Person ("client"):Anthony WilliamsOutside Contact Person E-mail:anthony.c.williams@boeing.comor ant1103@aol.com Web Site:Customer Organization (or user base):Purpose of System:Students to comprehend abstract spatial relationships. Possibly a scavenger hunt program that provides a VRML playground in which kids can wander, but in order to navigate they have to be able to understand coordinate systems in one, two, and three dimensions, and projected mappings between them, sort of like an interactive version of Flatland or Donald Duck in Math-a-Magic land. the program would instill a psycho-kinesthetic gut level understanding of the relationship between arithmetic, geometry, and abstract mapping years before a formal math program would cover these topics in a typical school curriculum. To avoid the deadly learn-by-rote affliction, providing a means for the advanced kids to plug in their own patterns and goals, especially if it would encourage team-work to build especially sophisticated puzzles, should be an essential core of the design. I'm imagining the target audience to be somewhere in the 6-15 year old range.Brief Description of System Functionality:Hardware and Software Platform:166 MHz PentiumMinimum System:Potential -- Skills/Learning/Job:Windows/Visual Basic or otherFollow-On Projects:Other Pertinent Information( user interface, etc.):Further development of this concept is in work.
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