"Tricky Futures: Notes to Young (Digital) Creatives" a presentation by Jane Veeder Monday, February 23 11:30am - 1pm Lecture Hall 1 The Evergreen State College Jane Veeder Web Pages Her E.mail Address |
![]() Jane Goes 3-D - Space Click image for full-size version |
Since 1988, Jane Veeder has been teaching digital media and 3D computer animation courses in the College of Creative Arts, San Francisco State University. In addition to directing the Creative Arts Computing Lab at SFSU, her experience in designing and running technology-based facilities and events includes the School of the Art Institute of Chicago Media Center, professional A/V management for SIGGRAPH '79, '81 and '82 Computer Graphics Conferences, and setting up a pilot computer graphics program for the Pacific Northwest College of Art in Portland, Oregon.
Veeder's animated and interactive computer graphic works have been exhibited internationally and at several SIGGRAPH conferences. VIZGAME, an interactive animation piece, was shown in 1985 at SIGGRAPH and the Pacific NW Computer Graphics conference. WARPITOUT, an interactive self-portrait game shown at SIGGRAPH '82, has been a permanent installation at the Ontario Science Centre since 1984. In 1984 FLOATER won the computer animation category at VideoCulture and in 1986 Ars Electronica commissioned 4KTAPE. Her work MONTANA (1982) is distributed by the Museum of Modern Art Film Library. Her current work-in-progress, JG3D (Jane Goes 3D), is a 3D computer animation relating her personal creative history and formal investigations of 3Space and 3Motion.
She has lectured widely at such events and institutions as The Museum of Modern Art, NY, SIGGRAPH '95 and '93, Educom '92, S.F. Film Arts Foundation, California Institute of the Arts, University of Massachusetts, the Supercomputing '89 Tutorial on Art and Design for Scientific Visualization, and the SIGGRAPH '88 Course on User Interface Considerations of Windowing Systems. Her co-authored article, "The Paint Problem", was published in IEEE Computer Graphics and Applications in 1985.
Veeder's professional background includes user interface design, customer training and documentation for Real Time Design and Wavefront Technologies, as well as free-lance computer animation for commercial and industrial productions. Veeder recently served a year in industry as the Director of Animation, Coin-Op Videogame Division, Time Warner Interactive (1994-95).
Veeder is a longtime volunteer participant in ACM SIGGRAPH, serving as A/V Chair for SIGGRAPH '83, a juror for the '88 Art Exhibit interactive installations, and committee member on the '89 Art Exhibit. In 1990, she was elected to the SIGGRAPH Board of Directorsand shared a $19,000 SIGGRAPH Special Project grant to develop an Interactive Index for the SIGGRAPH Video Review. In 1992, Veeder conducted a survey of the SIGGRAPH Arts, Design & Media Community to focus and strengthen the voice of creative arts people working throughout the computer graphics field. At SIGGRAPH '93, she chaired a panel on "Updating Computer Animation: An Interdisciplinary Approach" and in 1995 chaired two panels on the videogame industry "Video Game Industry Overview: Technology, Markets, Content, Future" and "New Developments in Animation Production for Videogames". In 1997, she was a panel speaker on "Educating Digital Artists for Entertainment".
Posted 7 Jan 1998