Physical Computing: 3D Printing, Arduino and Mobile Devices
Summer 2014 quarter
Taught by
mathematics, computer science
computer studies
Physical computing is computing that interacts with the physical world. We will explore this in multiple forms, emphasizing 3D printing and Arduino-based robotics. In addition, Android devices can be used to control physical devices through wireless communication. We will generate 3D models using simple and free modeling programs. We will work with 3D printers, using them to produce real objects and modifying them to make enhancements and correct problems.
Pysical Computing can be an introduction to programming, integrating the arts, engineering and computing. It is also open to students who want to learn about microcontrollers and explore more advanced work in computing.
In addition, this program will give students an opportunity to program their own Android devices (tablets or phones) using AppInventor or Java. AppInventor is a graphical programming environment that is both easy to use and introduces computational thinking. More experienced students may want to use Java to create Apps to communicate with an Arduino.
Fields of Study
/* Location & Schedule * Campus * Off Campus Location * Study Abroad * Location Link (which I didn't see in the sample) * Offered during * Advertised Schedule * Additional Schedule Details (ditto) Books Online Learning Fees * Summary * Required Fees * Other Expenses Internships & Research * Internship Required * Internship Possibilities * Research Possibilities Undergraduate Credit Option Graduate Credit Option Upper Division Credit Next Offered Date */ ?>Location and Schedule
Campus location
Olympia
Schedule
Offered during: Day
Advertised schedule: Mon-Thurs 10am -12pm
Final Schedule and Room Assignment
Books
Buy books for this program through
The Greener Store.
Online Learning
Hybrid Online Learning < 25% Delivered Online