On the surface Bioshock Infinite is a shooter that starts when the main character, Booker Dewitt, goes to the floating city of Columbia for a job, the description of which simply being “Bring us the girl, and wipe away the debt.” Believing he either has the option to die or to go to this sky-city and bring back ‘the girl’, he opts for Columbia.
The reason that I decided to take a look at this game in particular is the ideals that Columbia was founded upon and the reason for its secession from the United States (which is referred to as ‘The Sodom Bellow’). The city was built as a representation of American ingenuity and was sent out to fly around the world to show off America’s achievements in building it. Everything went horribly wrong when Columbia flew over China and revealed itself to be a heavily armed military flying ship disguised as a city. Columbia, on command of Comstock: the one who funded and ultimately ends up running the city, opened fire on Chinese civilians accused of holding American hostages. After these events the American government laid blame on Comstock, who decided for Columbia to secede instead of accepting blame.
While the racism Columbia is built on isn’t the main point of the game, there are certainly major plot points that revolve around it including a rebellion group called the Vox Populi constructed of both race and class minorities. In each turn of the game there are subtle racist propaganda that becomes so common place and hidden that it can be completely walked past. The game centers around a city so entangled in itself that racism is openly accepted to the point where its common place and easily overlooked even by those outside of the population of the city.