When the common person thinks of a pro-video game player, the idea of extreme stress and hardships doesn’t come to mind. The US Government recently accepted professional video game players as athletes. In an NPR article Alan Yu covers the story of a South Korean player who becomes recognized as an athlete and can receive a visa to travel to the United States for tournaments.
This sounds all nice and dandy yet these young cyber-athletes have schedules similar to sweatshops if they wish to be the best. Why would they want to be the best? Sponsorships, money, personal glory, or any other generic goal could be the reason. Regardless, the price of such competitiveness is steep. Long hours, injuries and unhealthy habits permeate the gaming world.
What kind of injuries could one get from sitting at a computer all day? It isn’t an uncommon occurrence for professional Starcraft players to suffer from wrist and hand injuries having to go through surgeries and other treatment. These injuries are caused by severe overuse of the hands on the mouse and keyboard for hours without break. In Starcraft in particular APM or actions per minute is an important value for a pro to be able to play optimally, a common APM for a professional is easily above 200 and can spike at much higher values. The APM is tracked by how many buttons are pressed or mouse clicks are used to control their units in the game.
Though these mostly teenagers must endure the injuries if they wish to remain relevant in competitions. In regards to age, many aspiring professional gamers will skip out on high school, fall behind on studies or just quit school all together in order to hone their skills at whichever game is the focus. To them, school is the distraction to their passions and it bars the road to success.
There are plenty of other risks that are a part of pro-gaming but it doesn’t stop all the wannabe pros from potentially ruining their future and health for the chance at a few years of limelight. The professional lifespan of the average video game superstar is extremely short, if it gets started at all. “There is always a new FPS, RTS, or MOBA, however, and as time marches on so do the preferences of the viewing public. As such, while many pros attempt to make the transition from title to title, at some point the last title which they were relevant fades from the public’s attention and now they’re faced with the rest of their lives. …Most however leave eSports as they came in; without an education and without much money, the difference being that now they are several, sometimes many years older and far behind their former counterparts from high school or college.” This quote by Kelby May from iBuypower blogs further shows the dangers of getting in the gaming business.
http://www.npr.org/blogs/alltechconsidered/2013/12/15/250793493/u-s-recognizes-a-south-korean-starcraft-player-as-an-athlete
http://blog.ibuypower.com/2013/09/3298/